Optional allowEntity that defines the cinematic camera transform.
Optional pitchhow far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
Optional rollnote: cameras can never look up/down further than Vec3::Y
Optional yawhow far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
Optional zoommaximum zoom level. must be greater than 0. defaults to the input zoom level
Optional zoomminimum zoom level. must be greater than 0. defaults to the input zoom level
Position -> camera's position Rotation -> camera's direction scale.z -> zoom level scale.x and scale.y -> unused